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Heron build starsector

WitrynaThe only way to reliable obtain them are to find a blueprint and build it yourself. But once you can, you can just churn out this rare prototype hull to function as your fast attack, damage dealer, or point defense. Looks kinda cute too. Temporal shell also drains peak performance and combat readiness faster. WitrynaAn unorthodox energy weapon, capable of a huge burst of damage every 10 seconds. Has a limited amount shots, though 20 is enough for most fights. Most effective with KE support. Once the enemy's shield is close to overloading, close the distance and fire.

The current state of carriers : r/starsector - reddit

WitrynaDual MG is the most efficient kinetic weapon available full stop and its amazing on safety override builds. I would not also use LRPD in any situation. Either put up two burst PD to kill salamanders or dont use PD at all. LRPD often cant even stop salamanders from hitting and disabling your engine. asdflollmao • 2 yr. ago gcd of 8 8 https://segatex-lda.com

r/starsector on Reddit: Newbie here. What are the best fighters ...

WitrynaDominator and heron carrier, how to equip them good? Hey guys, I'm actually with 2 hammerheads but i want to pack a dominator and 2 heron in my fleet and dedicate … WitrynaThe Champion-class heavy cruiser is a versatile warship featuring a range of powerful energy weapons; the crowning element is a heavy energy turret mounting, rare … WitrynaWeb Mapping Made Easy. The Heron Mapping Client (MC) facilitates the creation of browser-based web mapping applications with the GeoExt JavaScript toolkit. GeoExt … days of truth

Hammerhead : r/starsector

Category:Heron loadouts - Starsector

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Heron build starsector

Eagle, Falcon and Heron Loadouts? : r/starsector - reddit

WitrynaA Heron can field two Longbows and a Trident plus ECM package, Nav Package, Expanded deck crew and also a Salamander Pod with ECCM with three integrated … WitrynaYou see, the Omen is actually Starsector's most powerful front-line brawling frigate, with impenetrable shields and a built-in zero-flux weapon system capable of …

Heron build starsector

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WitrynaThe idea is that you plasma burn into an enemy's face, unload with autopulse, switch to the other side for plasma, plasma burn out when you need to reduce flux or withdraw, wait for your autopulse to reload, then go in again. I usually also use extended magazines so that autopulse gets to about 45 each. WitrynaHammerhead is a knife fighter. Literally just 2 chainguns, 4 machine guns in small balistic slots set to autofire and leave missle slots empty. Add Over-ride and maneuvering jets, then max out flux capacitors and put …

WitrynaIt can carry 450 crew, despite only needing 150 to operate. So it essentially carries a Valkyrie troop transport's complement of additional crew. It can carry 200 fuel, but … WitrynaI think heron works well with bombers, because it's relatively combat capable so it can stay on the frontlines and allow them to rearm. my personal favourite bomber is the …

WitrynaThe most consistent KE small ballistic. High DPS against shields, perfect accuracy, good range and solid weapon cost (for what you get). Also excellent at destroying fighters due to the turn rate. Higher DPS than the needler for 1 less OP and more useful in other situations. Light assault gun: C, now C+. WitrynaHeron (3 wings): Fast carrier, good at staying out of trouble while buffing its fighters, can fit into just about any fleet. Mora (3 wings): Tanky, but stupid slow, Can mount a pair of pilum to provide missile support. Escort with other heavily armored ships to …

WitrynaI would actually keep the mortars over maulers, since mortars are the same range as your railguns (your railguns are what brings down shields). Its not worth it to spend …

WitrynaYou can barely slot ONE medium energy weapon before needing to max vents... At max vents flux distributor AND shield stabilizer you can barely support two. Since none of the medium energy weapons are game changers on their own, you're basically forced to go SO on this thing to get it to work, at least from what I can tell... days of thunder streaming vfWitrynaThe rugged and eminently adaptable Mora was a common sight in the long-range surveying, mining, construction, drone handling, and use as mobile drydocks. Some … days of tribulationWitryna2 herons with 1 longbow and 2 daggers plus 1 pilum each. 3 Moras with 3 wasps, 2 pilums and heavy armor each (wasps were deadly to enemy fighters while they still … gcd of 8 56 64Witryna2 lut 2024 · Starsector Mods Miscellaneous Torchships And Deadly Armaments Torchships And Deadly Armaments Endorsements 62 Unique DLs -- Total DLs -- Total views -- Version 0.17rc1 Download: Manual 3 items Last updated 08 January 2024 3:28PM Original upload 02 February 2024 5:55PM Created by Tartiflette Uploaded by … day soft touch termosWitrynaMy build uses built-in heavy armor + unstable injector + integrated targeting unit, though resistant flux circuits is also useful. Important skills are obviously elite phase mastery … gcd of 8 and 10WitrynaThe spark [redacted] interceptors are the best fighters. Edit: For the heron i recommend 2x longbow and 1x trident. My answer generalises what the most usefull layout for most situations will be. You will neuer be wrong with this one. For specific cases over loadouts may be better, but require to select the target. gcd of 8 and 16Witrynathe astral carrier is the best carrier in starsector let's start with weapon layout 8 small Energies (for bug zapping) 5 Medium Energy (to make fires in frigates extra sad) and to ruin capital ship stays of course 2 large missile slots and no astral is complete without its fighter recalled Drive here's a hint never you support fighters on an … days of twang